Post by Etude on Nov 13, 2015 18:56:31 GMT -5
For the sake of not clogging up the Ponderings board, feel free to post your illness ideas here!
Our current 2 illnesses make it really easy for a character to die. Since illnesses are being introduced tomorrow and I's rather not have all my characters die immediately, I thought I'd come up with some non-lethal sicknesses! I've got a few other ideas as well that I might type up later. But for now, here it is:
Infection Name: Inotropic Symbiosis (Common name: Q Virus)
Illness Type: Mutation caused by radiation
Symptoms: This illness changes the infected pokemon’s typing. Pokemon with one or two types will suddenly find themselves to be a new, single type (rolled or determined by the mod). This means that, foremost, that their type advantages are different. But this will also affect a pokemon’s moves. Moves of the lost types will become weaker, unstable, or in some cases, entirely useless. For instance, a charmander who has been infected to be dark type may find that their ember now fizzles out or explodes.
History: Like many of the oddities seen around, this illness has been linked to the meteor radiation. It can be caught by exposure to radiation, ingesting something that’s been exposed to radiation, or by spending a large amount of time around something that’s been exposed to radiation.
Cure: This illness will not go away on its own. Rumor has it that the Mutant’s scientists have developed a simple cure… But you’ll have to venture down into Reborn Village and ask for help. Mutants are immune to this disease.
Stages: No stages.
Survival Odds: This illness will not cause death. It will cause a great amount of confusion.
Infection Name: Aptitude Resonance (Commonly called the Swap Virus)
Illness Type: Effect of radiation
Symptoms: Two pokemon’s movesets are swapped.
History: Yet another effect of the radiation, this odd phenomenon happens in the dungeon or wilderness. Two pokemon, traveling together, will hear a high-pitched noise like someone struck a tuning fork.
Cure: This can only be cured through time. At the end of each dungeon or battle thread, each of the infected pokemon gets two of their moves returned. Three threads must pass in order to have all of their moves back.
Stages: Stages noted above.
Survival Odds: This illness will not cause death.
Infection Name: Eater’s Bane
Illness Type: Virus
Symptoms: A pokemon’s strength is halved (speed remains the same), and two of their moves become useable (rolled or chosen by mod). Also minor stomach aches, and the infected gets little black spots in patches.
History: Once minor illness back when humans were around, pokemon centers were able to quickly cure it. It’s persisted in Mew’s Island. It can be caught by eating plants, including berries, infected by the virus or drinking still water. Infected plants are marked with little black spots on their leaves, and water will have the same black spots floating on the top of the water.
Cure: The cure is easily obtained from processing oran berry essential oils. It takes a while to make, and the process is too complicated to do without proper equipment, but oran berries and the other ingredients are common enough. Simply staying and getting treatment at a clinic for a couple of days will cure you. Outlaws and Wild Ones will have a harder time getting ahold of the cure.
Stages: Symptoms will show up the next morning after eating or drinking the infected substance.
Survival Odds: This illness will not cause death.
Infection Name: Cave Rash
Illness Type: Maybe fungal infection..?
Symptoms: Pokemon experience an itchy orange rash in patches. As long as the rash lasts, they also can’t tell a lie.
History: After returning from deep within dungeons, some pokemon began to discover they could not lie. While at first thought to be an effect of radiation, the phenomenon has been linked to something in the air in some levels of dungeons. What exactly is causing it is unknown, but it’s most common in caves, and in the farthest levels of a dungeon.
Cure: The rash is soothed with an easy to make ointment made of pecha berries. You’ll just have to wait for the other symptom to wear off. Mod will roll a dice between 1-3, and that’s how many threads the symptoms persist through.
Stages: There’s a “Greater Cave Rash” where the pokemon not only has to tell the truth, but can’t withhold information. Pokemon with this have a tendency to go on long rants about whatever they’re asked about. Mods will roll for a small-ish chance of contracting this.
Survival Odds: This illness won’t kill you, but it may kill your social life.
Infection Name: False Cave Rash
Illness Type: Maybe fungal?
Symptoms: An identical orange rash to Cave Rash, and the infected pokemon will be unable to tell the truth.
History: A mutated version of Cave Rash, this infection has shown up just recently. Most thought it was Cave Rash - same orange rash, same character change, only one thing was off - the infected pokemon’s facts didn’t check out. Often it’s hard to tell if one has contracted Cave Rash or the false variety.
Cure: Same as Cave Rash.
Stages: Thankfully, there’s no “Greater False Cave Rash”, in which the infected goes off and soliloquies on the untruths of the world. It hasn’t been around long enough to develope that. Yet.
Survival Odds: This won’t cause death.
Infection Name: Past’s Shadow Virus
Illness Type: Virus, hallucinogen
Symptoms: Those infected with this uncommon virus feel as though they are constantly being followed. As the illness progresses, they’ll start to see something following them around. Infected pokemon will often have a hard time sleeping and will be anxious and paranoid.
History: No one knows exactly what causes this odd disease, though it is most commonly found in those who spend time alone out in the woods. The current theory is that it comes from the drinking water deep in the forest.
Cure: A pokemon can let the illusion catch them, or there is a rare oil that can be rubbed on the pokemon’s forehead. Do that for a few days in a peaceful environment and they’ll be cured.
Stages: In the first stage, pokemon feel as though they’re constantly being watched. After a day or so, they’ll get their first sighting: a dark and indistinct figure in the distance, staring directly at them and walking slowly towards them. This is an illusion, of course, but to the pokemon it will seem completely real. Throughout the next few days, sightings will become more common and the figure will appear closer. (The figure may disappear if the infected pokemon loses sight of them, never when it’s being looked at.) The figure will get clearer, taking form. Reports say it takes the form of something the pokemon deeply or most fears, preferably something from their past. As the virus gets into its last stages, the figure begins to chase the pokemon without disappearing. If it catches the pokemon, they’ll fall unconscious and run a high fever for the next day, and will have nightmares for the next few nights. However, there have been some reports of pokemon coming to terms with what the form is, be it a past memory or a fear, and they fall into a peaceful sleep for the next day with no adverse effects. (Maybe they also gain like a move or experience from it)
Survival Odds: This illness won’t actually kill you.
Infection Name: Musician’s Gamble
Illness Type: Virus
Symptoms: Every time the infected pokemon uses a move, it acts as if they’d used the move metronome. (Player will use this link to roll move)
History: This virus was thought to be all but wiped out when the humans were alive, thanks to the care of the pokemon centers. Now, this contagious disease has made a comeback in the wild and untreated pokemon of the dungeons.
Cure: Pokemon scientists are working on a cure, but this virus is tougher than the old version of it. For now, you’ll have to wait it out. The illness lasts for 2-4 threads, rolled by a mod.
Stages: No stages.
Survival Odds: This illness will not cause death, even if you get really unlucky and roll “self destruct”.
Infection Name: Politoed Throat
Illness Type: Virus
Symptoms: The pokemon, due to a stuffy nose and sore throat, loses their voice completely. Besides that, the pokemon is healthy enough to carry on as usual.
History: This was a human disease. When all the humans died, the virus had an existential crisis, but, through thick and thin, managed to reforge itself. Now it infects pokemon and spreads through the water and body fluids. Not just politoeds.
Cure: This illness takes from a few days to two weeks to weather. The time can be shortened with a juice that tastes as good as the name of the virus sounds. The mod will roll a dice to see how long the virus lasts; between 2-4 threads. Buying the juice for 1000 star pieces (or “finding” it) will reduce this number by 1.
Stages: No stages.
Survival Odds: This illness will not cause death.
Infection Name: Afternoon Snooze
Illness Type: Virus
Symptoms: The pokemon will randomly and suddenly fall asleep, no matter what they may be doing. When your pokemon is infected, before you begin your post, roll a 10-sided dice. If you roll a 10, your pokemon falls asleep sometime during your post. Your pokemon is immune to sleep for another 5 posts (within that thread) after they’ve woken up.
History: This used to be a virus that caused minor exhaustion. When the meteor hit, a strand of it got a serious boost. Now this contagious disease spreads through the air and body fluids.
Cure: Caffeine won’t help with this one. Again, no cure has been made, so you’ll just have to wait it out. Mod will roll for the virus to last between 3-5 threads. Thankfully, this super-powered virus seems to be pretty good at defending its host, so you cannot catch any other illnesses while infected with it.
Stages: No stages.
Survival Odds: This illness will not cause death. (Or princes to wake you from your slumber, sorry.)
Our current 2 illnesses make it really easy for a character to die. Since illnesses are being introduced tomorrow and I's rather not have all my characters die immediately, I thought I'd come up with some non-lethal sicknesses! I've got a few other ideas as well that I might type up later. But for now, here it is:
Robin’s Line of Illnesses that won’t Kill you (Directly)
Infection Name: Inotropic Symbiosis (Common name: Q Virus)
Illness Type: Mutation caused by radiation
Symptoms: This illness changes the infected pokemon’s typing. Pokemon with one or two types will suddenly find themselves to be a new, single type (rolled or determined by the mod). This means that, foremost, that their type advantages are different. But this will also affect a pokemon’s moves. Moves of the lost types will become weaker, unstable, or in some cases, entirely useless. For instance, a charmander who has been infected to be dark type may find that their ember now fizzles out or explodes.
History: Like many of the oddities seen around, this illness has been linked to the meteor radiation. It can be caught by exposure to radiation, ingesting something that’s been exposed to radiation, or by spending a large amount of time around something that’s been exposed to radiation.
Cure: This illness will not go away on its own. Rumor has it that the Mutant’s scientists have developed a simple cure… But you’ll have to venture down into Reborn Village and ask for help. Mutants are immune to this disease.
Stages: No stages.
Survival Odds: This illness will not cause death. It will cause a great amount of confusion.
Infection Name: Aptitude Resonance (Commonly called the Swap Virus)
Illness Type: Effect of radiation
Symptoms: Two pokemon’s movesets are swapped.
History: Yet another effect of the radiation, this odd phenomenon happens in the dungeon or wilderness. Two pokemon, traveling together, will hear a high-pitched noise like someone struck a tuning fork.
Cure: This can only be cured through time. At the end of each dungeon or battle thread, each of the infected pokemon gets two of their moves returned. Three threads must pass in order to have all of their moves back.
Stages: Stages noted above.
Survival Odds: This illness will not cause death.
Infection Name: Eater’s Bane
Illness Type: Virus
Symptoms: A pokemon’s strength is halved (speed remains the same), and two of their moves become useable (rolled or chosen by mod). Also minor stomach aches, and the infected gets little black spots in patches.
History: Once minor illness back when humans were around, pokemon centers were able to quickly cure it. It’s persisted in Mew’s Island. It can be caught by eating plants, including berries, infected by the virus or drinking still water. Infected plants are marked with little black spots on their leaves, and water will have the same black spots floating on the top of the water.
Cure: The cure is easily obtained from processing oran berry essential oils. It takes a while to make, and the process is too complicated to do without proper equipment, but oran berries and the other ingredients are common enough. Simply staying and getting treatment at a clinic for a couple of days will cure you. Outlaws and Wild Ones will have a harder time getting ahold of the cure.
Stages: Symptoms will show up the next morning after eating or drinking the infected substance.
Survival Odds: This illness will not cause death.
Infection Name: Cave Rash
Illness Type: Maybe fungal infection..?
Symptoms: Pokemon experience an itchy orange rash in patches. As long as the rash lasts, they also can’t tell a lie.
History: After returning from deep within dungeons, some pokemon began to discover they could not lie. While at first thought to be an effect of radiation, the phenomenon has been linked to something in the air in some levels of dungeons. What exactly is causing it is unknown, but it’s most common in caves, and in the farthest levels of a dungeon.
Cure: The rash is soothed with an easy to make ointment made of pecha berries. You’ll just have to wait for the other symptom to wear off. Mod will roll a dice between 1-3, and that’s how many threads the symptoms persist through.
Stages: There’s a “Greater Cave Rash” where the pokemon not only has to tell the truth, but can’t withhold information. Pokemon with this have a tendency to go on long rants about whatever they’re asked about. Mods will roll for a small-ish chance of contracting this.
Survival Odds: This illness won’t kill you, but it may kill your social life.
Infection Name: False Cave Rash
Illness Type: Maybe fungal?
Symptoms: An identical orange rash to Cave Rash, and the infected pokemon will be unable to tell the truth.
History: A mutated version of Cave Rash, this infection has shown up just recently. Most thought it was Cave Rash - same orange rash, same character change, only one thing was off - the infected pokemon’s facts didn’t check out. Often it’s hard to tell if one has contracted Cave Rash or the false variety.
Cure: Same as Cave Rash.
Stages: Thankfully, there’s no “Greater False Cave Rash”, in which the infected goes off and soliloquies on the untruths of the world. It hasn’t been around long enough to develope that. Yet.
Survival Odds: This won’t cause death.
Infection Name: Past’s Shadow Virus
Illness Type: Virus, hallucinogen
Symptoms: Those infected with this uncommon virus feel as though they are constantly being followed. As the illness progresses, they’ll start to see something following them around. Infected pokemon will often have a hard time sleeping and will be anxious and paranoid.
History: No one knows exactly what causes this odd disease, though it is most commonly found in those who spend time alone out in the woods. The current theory is that it comes from the drinking water deep in the forest.
Cure: A pokemon can let the illusion catch them, or there is a rare oil that can be rubbed on the pokemon’s forehead. Do that for a few days in a peaceful environment and they’ll be cured.
Stages: In the first stage, pokemon feel as though they’re constantly being watched. After a day or so, they’ll get their first sighting: a dark and indistinct figure in the distance, staring directly at them and walking slowly towards them. This is an illusion, of course, but to the pokemon it will seem completely real. Throughout the next few days, sightings will become more common and the figure will appear closer. (The figure may disappear if the infected pokemon loses sight of them, never when it’s being looked at.) The figure will get clearer, taking form. Reports say it takes the form of something the pokemon deeply or most fears, preferably something from their past. As the virus gets into its last stages, the figure begins to chase the pokemon without disappearing. If it catches the pokemon, they’ll fall unconscious and run a high fever for the next day, and will have nightmares for the next few nights. However, there have been some reports of pokemon coming to terms with what the form is, be it a past memory or a fear, and they fall into a peaceful sleep for the next day with no adverse effects. (Maybe they also gain like a move or experience from it)
Survival Odds: This illness won’t actually kill you.
Infection Name: Musician’s Gamble
Illness Type: Virus
Symptoms: Every time the infected pokemon uses a move, it acts as if they’d used the move metronome. (Player will use this link to roll move)
History: This virus was thought to be all but wiped out when the humans were alive, thanks to the care of the pokemon centers. Now, this contagious disease has made a comeback in the wild and untreated pokemon of the dungeons.
Cure: Pokemon scientists are working on a cure, but this virus is tougher than the old version of it. For now, you’ll have to wait it out. The illness lasts for 2-4 threads, rolled by a mod.
Stages: No stages.
Survival Odds: This illness will not cause death, even if you get really unlucky and roll “self destruct”.
Infection Name: Politoed Throat
Illness Type: Virus
Symptoms: The pokemon, due to a stuffy nose and sore throat, loses their voice completely. Besides that, the pokemon is healthy enough to carry on as usual.
History: This was a human disease. When all the humans died, the virus had an existential crisis, but, through thick and thin, managed to reforge itself. Now it infects pokemon and spreads through the water and body fluids. Not just politoeds.
Cure: This illness takes from a few days to two weeks to weather. The time can be shortened with a juice that tastes as good as the name of the virus sounds. The mod will roll a dice to see how long the virus lasts; between 2-4 threads. Buying the juice for 1000 star pieces (or “finding” it) will reduce this number by 1.
Stages: No stages.
Survival Odds: This illness will not cause death.
Infection Name: Afternoon Snooze
Illness Type: Virus
Symptoms: The pokemon will randomly and suddenly fall asleep, no matter what they may be doing. When your pokemon is infected, before you begin your post, roll a 10-sided dice. If you roll a 10, your pokemon falls asleep sometime during your post. Your pokemon is immune to sleep for another 5 posts (within that thread) after they’ve woken up.
History: This used to be a virus that caused minor exhaustion. When the meteor hit, a strand of it got a serious boost. Now this contagious disease spreads through the air and body fluids.
Cure: Caffeine won’t help with this one. Again, no cure has been made, so you’ll just have to wait it out. Mod will roll for the virus to last between 3-5 threads. Thankfully, this super-powered virus seems to be pretty good at defending its host, so you cannot catch any other illnesses while infected with it.
Stages: No stages.
Survival Odds: This illness will not cause death. (Or princes to wake you from your slumber, sorry.)